“I am sorry ‘Flappy Bird’ users, 22 hours from now, I will take ‘Flappy Bird’ down. I cannot take this anymore
Nguyen, whose game has been downloaded over 50 million times and earns a claimed $50,000 per day via in-game ads, appears to be both overwhelmed by the media spotlight and overly sensitive to the rash of “haters” as Flappy Bird evoked widespread disdain amongst reviewers, while causing hordes of players to take to social media to vent their frustrations over the game’s difficulty level. Nguyen frequently seems to take the spotlight, frustrations, and quite a bit of compliments to heart on Twitter:
@dongatory: I can call ‘Flappy Bird’ is a success of mine. But it also ruins my simple life. So now I hate it.
@dongatory: And also, I am sorry press people. You are not my players!
@dongatory: @arthurquerou @DragonicMaps I don’t think I am rich from this. And also, if it is I am also not the first one.
@dongatory: Press people are overrating the success of my games. It is something I never want. Please give me peace.
@dongatory: @meteoricmalik It’s just a game. Take care of yourself first. I don’t make game to ruin people lives.
I hope Nguyen reconsiders. I really, really don’t like this game, but it seems a real shame for a one man indie studio to let $50K per day go to waste. In the meantime maybe I need to tuck Flappy Bird in a folder for prosperity’s sake in case Nguyen actually goes through with this plan to pull the plug.
On second thought, nope. I really hate that game.